Calmness

Calmness
Level2nd Level Casting Time1 action Range20m
AoESphere (8m radius) DurationConcentration, up to 1 minute
SchoolHealing ComponentsV, S
ClassesBard, White Mage

You attempt to suppress strong emotions in a group of people.

Each humanoid in a 8m radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects:

  1. You can suppress any effect causing a target to be
    Charmed
    or
    Frightened
    . When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  2. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.

An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial.

At Higher Levels. When using a slot of 4th level or higher, the duration is Concentration, up to 10 minutes. When using a slot of 6th level or higher, the duration is Concentration, up to 1 hour.